AI Insights · Timothy · April 2022
Top 5 Vikings Games Performance in South Africa for Q1 2022
The top 5 Vikings games in South Africa showed varied performance in Q1 2022, with notable trends in revenue, downloads, and active users.
In Q1 2022, the top 5 Vikings-themed games on the unified platform in South Africa exhibited diverse performance in terms of weekly revenue, downloads, and active users. Here's a detailed look at each game's performance, based on data from Sensor Tower.
Vikings: War of Clans from Plarium LLC experienced fluctuations in weekly revenue, starting at approximately $4.7K and dropping to around $1.3K in mid-January. The revenue saw a rebound, peaking at about $4.6K in early March. Weekly downloads were relatively stable, ranging between 194 and 390, with a slight increase towards the end of the quarter. Active users also showed minor fluctuations, starting at 425 and reaching 514 by the end of March.
Frostborn: Coop Survival by Kefir had a mixed performance. Weekly revenue started at $1.1K, fluctuating throughout the quarter, and ended at $647. Downloads showed a downward trend, starting at 293 and dropping to 120 by the end of March. Active users saw a significant decline from 383 to 195 over the same period.
Lucky Buddies from Joyvoo Ltd. had a steady increase in weekly revenue, peaking at $867 at the end of January and maintaining an average of around $600 for the rest of the quarter. Weekly downloads, however, showed a significant drop from 487 to just 32 by the end of March. Active users followed a similar trend, starting at 541 and decreasing to 218.
Vikingard by NETEASE INTERACTIVE ENTERTAINMENT PTE. LTD, which launched in mid-March, showed promising initial performance. Weekly revenue started at $14 and rose to $201 in the following week before settling at $149. Downloads were highest in the first full week at 832, before dropping to 66. Active users showed a similar trend, starting at 61 and peaking at 435 before declining to 266.
Bad North: Jotunn Edition by Raw Fury had minimal revenue activity, with sporadic peaks, the highest being $68 at the end of December and $55 at the end of March. The game had no significant download or active user data for this period.
For more detailed insights and analysis, visit Sensor Tower.